New Market Research Report Global Mobile Augmented Reality Market 2015-2019


(MENAFNEditorial)

Augmented reality is an emerging technology that permits the overlay of computer graphics on the real-world environment. It includes scanning the real-world environment and enhancing/augmenting by adding virtual computer-generated information to it. End-users can make use of this technology through applications developed for mobile devices. It involves blending digital content with the physical world.

TechNavio's analysts forecast the Global Mobile AR market to grow at a CAGR of 96.52 percent over the period 2014-2019.

Covered in this report

This report covers the present scenario and the growth prospects of the Global Mobile AR market for the period 2015-2019. It presents the vendor landscape and a corresponding detailed analysis of vendors in the market. The report covers the overall ecosystem of the Mobile AR market including AR Engine AR software applications and AR hardware. In addition the report discusses the major drivers that influence the growth of the Global Mobile AR market. It also outlines the challenges faced by the vendors and the market at large as well as the key trends emerging in the market.

Full Report Details at
 - http://www.fastmr.com/prod/987750_global_mobile_augmented.aspx?afid=101

TechNavio's report Global Mobile AR Market 2015-2019 has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas and the EMEA and APAC regions; it also covers the Global Mobile AR market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key Regions

 * Americas
 * APAC
 * EMEA

Key vendors

 * Augmented Pixels
 * Aurasma
 * Blippar
 * Catchoom
 * Daqri
 * Google
 * Here (Nokia)
 * Infinity AR
 * Inglobe Technologies
 * Metaio
 * NGRAIN
 * Seabery
 * Snaploader
 * Total Immersion
 * VIVIDWORKS
 * Vuforia
 * Wikitude
 * Zappar

Market drivers

 * Increased Adoption by Advertising Sector
 * For a full detailed list view our report

Market challenges

 * Lack of Content
 * For a full detailed list view our report

Market Trends

 * Regulation of Market
 * For a full detailed list view our report

Key questions answered in this report

 * What will the market size be in 2019 and what will the growth rate be?
 * What are the key market trends?
 * What is driving this market?
 * What are the challenges to market growth?
 * Who are the key vendors in this market space?
 * What are the market opportunities and threats faced by the key vendors?

Research methodology is based on extensive primary and secondary research. Primary research includes in-depth interviews with industry experts vendors resellers and customers. Secondary research includes Technavio Platform industry publications company reports news articles analyst reports trade associations and the data published by Government agencies.

Companies Mentioned in this Report: Augmented Pixels Aurasma Blippar Catchoom DAQRI Google Here (Nokia) Infinity Augmented Reality Metaio Qualcomm Total Immersion VividWorks Wikitude and Zappar

Partial Table of Contents:

01. List of Abbreviations
02. Executive Summary
03. Scope
Definitions
AR Engines
AR Software
AR Hardware
End-user Segments
Enterprise
Consumer
Base Year
Geographical Areas
Market Size Calculation and Segmentation
Calculation of Global Mobile AR Market Size
Geographical Segmentation
End-user Segmentation
Vendor Segmentation
Common Currency Conversion Rates
04. Introduction
History
Present Scenario
Future Perspective
05. Technology Life Cycle
06. AR Hardware: Introduction
07. Mobile AR
Value Chain
Market Size
Potential ARPA
Geographical Analysis
EMEA Region
Americas
APAC Region
Segment Analysis
Enterprise
Consumer
Porter's Five Forces
Threat of Substitutes
Threat of New Entrants
Bargaining Power of Suppliers
Bargaining Power of Buyers
Threat of Rivalry
End-user Applications
Marketing and Advertising
Tourism
Gaming Sports and Entertainment
Healthcare
Education and Training
E-commerce
Real Estate
08. Drivers
Increased Adoption in Advertising Sector
Increased Integration in Mobile Devices
Workforce Automation
Increased Use in Industrial Sectors
SLAM Technology
09. Challenges
Lack of Content
Connectivity
Low Awareness
Hardware Limitations
Inaccurate Sensors
User Experience
Lack of Interoperability across Mobile Platforms
10. Trends
Market Regulations
Crowdfunding
BYOD and COPE
Depth-sensing Cameras
11. Competitive Scenario
12. Will AR Change Our Lives?
13. Key Vendor Analysis
Augmented Pixels
Key Facts
Business Overview
Applications developed using AR Technology
Recent Developments
Aurasma
Key Facts
Business Overview
Recent Developments
Blippar
Key Facts
Business Overview
Geographical Presence
Business Strategy
Recent Developments
Catchoom
Key Facts
Business Overview
Geographical Presence
Business Strategy
Recent Developments
DAQRI
Key Facts
Business Overview
Key Offerings
Recent Developments
Google
Key Facts
Business Overview
Comparison of Advertising and Other Revenues for 2013 an 2014
Geographical Segmentation 2014
Business Strategy
Recent Developments
Here (Nokia)
Key Facts
Business Overview
Business Segmentation by Revenue 2014
Business Segmentation by Revenue 2013 and 2014
Geographical Segmentation by Revenue 2014
Business Strategy
Recent Developments
Infinity Augmented Reality
Key Facts
Business Overview
Metaio
Key Facts
Business Overview
Key Product Offerings
Key Solutions
Business Strategy
Recent Developments
Qualcomm
Key Facts
Business Overview
Business Segmentation by Revenue 2014
Business Segmentation by Revenue 2013 and 2014
Geographical Segmentation by Revenue 2014
Business Strategy
Recent Developments
Total Immersion
Key Facts
Business Overview
Key Offerings
Geographical Presence
Recent Developments
VividWorks
Key Facts
Business Overview
VividPlatform
End-users
Geographical Presence
Business Strategy

Full Table of Contents is available at:
-- http://www.fastmr.com/prod/987750_global_mobile_augmented.aspx?dt=t&afid=101

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